DRAGON BALL Z · CELL ARC · INTERNAL CANDIDATE

CELL / CATCH THE RALLY, THEN CHOOSE WHO ATTACKS

Which rally will you catch first?

Goku and Vegeta bring the Cell arc face-off to the court. Pick the side you recognise, then share the opening rally with a fellow fan.

Enter the event structure ↗
Internal candidate|official event title, date, venue, and registration details remain pending.
STUDY

Study|Recognise the world before you enter the court

Read the Cell arc arena first, then take the opening rally.

STUDY ↗
ST-01Official settingCharacter recognitionSpot the Goku or Vegeta motion first, then choose the paddle you want to follow.
ST-02Official settingWorld and story linkPut Cell arc arena pressure into position, return, and the next rally instead of leaving it as a name.
ST-03Our readingStart with colour and lineDeep green court, carbon-black walls, oxidised-gold lines, clouds, and rings keep the images in one world.
ST-04Our readingBring the character into playGoku’s attack and Vegeta’s face-off become choices about the opening ball, returns, partners, and stance.
ST-05Project extensionWhat a fan takes homeA paddle, four-star pouch, numbering card, and the face you noticed first give the day something to talk about later.
ST-06Project extensionSources and limitsThis is an internal candidate; artwork, rights, pricing, and production specs remain pending.
STORY

Story|Three moments that make you want one more rally

Recognise the rally
Cell arc arrival | Read the rally, then choose your position.
01

Recognise the rally

Spot the Goku or Vegeta motion first, then choose the entry you want to follow.

Return it, then make it yours
Partner rally | Turn rivalry into the next shared return.
02

Return it, then make it yours

Send a playable ball back with a partner. Miss one? Try the next one.

Finish, then plan the next one
Photo and rest | Keep your pace and leave room for one more rally.
03

Finish, then plan the next one

Keep the face you liked most and ask a fellow fan when the next rally is.

SETS

Two sets|Cell arc character motion

Goku paddle front and back concept
Goku paddle front/back | Character motion and arena rings.
SET-A

Cell / arena motion

See Goku’s front, then turn to the arena-ring back. Where would you send the opening ball?

Vegeta paddle front and back concept
Vegeta paddle front/back | Battle stance and match geometry.
SET-B

Cell / Vegeta match geometry

Turn from Vegeta’s battle front to the geometric back. Would you take it to court or keep it on display first?

SET-ACell / arena motionInternal candidate | fields open.
SET-BCell / Vegeta match geometryInternal candidate | fields open.
PARTYFull-day event experienceInternal candidate | fields open.
CITYCities and sessionsInternal candidate | fields open.
SET-A | Candidate bundle structure|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
SET-A | Candidate bundle structure

See both Goku faces first, then keep the one you want in your collection corner. Box contents, numbering card, and packaging remain pending.

SET-B | Candidate bundle structure|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
SET-B | Candidate bundle structure

The Vegeta set connects a battle front to a geometric back face. Choose the side you would take to the court; box contents and specs remain pending.

SET-A | Goku motion candidate set

Start with the attack front, then turn to the arena-ring back. The collection question is: which rally did you recognise first?

Candidate fields
Paddle front/back / collector card / packaging
Use moment
Read the detail at your desk, then bring it to the first rally
Current state
Final contents, specs, price, and fulfilment remain open
SET-B | Vegeta match candidate set

Turn from a battle front to a geometric back. The court question is: which side would you stand with?

Candidate fields
Paddle front/back / collector card / packaging
Use moment
Read the facets courtside, then play one rally with a partner
Current state
Final contents, specs, price, and fulfilment remain open
Four-star pouch candidate source
Four-star pouch | Carry the candidate Dragon Ball mark from desk to court.

SET-A | Four-star desk display

Keep the four-star pouch, candidate paddle, and character clue where you can see them. Do you notice Goku first, or the four-star mark?

See how this moment works →
Photo and rest zone concept
Photo and rest | Keep your pace and leave room for one more rally.

SET-A | Bring it to the court

Pick it up from the collection corner, complete one playable rally, then tell your partner which face you noticed first.

See how this moment works →
Event flow concept
Event flow | From check-in to the next rally.

SET-B | Match display

Let the Vegeta facets and match geometry start a courtside conversation. When you turn it, say which side you would stand with.

See how this moment works →
City session concept
Session fields | City, date, and venue remain open.

SET-B | Rest, then return

Play a rally, refill, and share one line with a new partner. Return when called; you do not need to complete every station.

See how this moment works →
DESIGN

Paddles|Four faces and the reason to keep them

SET-A | Front
SET-A | Front
Goku / attack motion

Keep Goku’s battle motion in the first glance and give the entry a clear face-off focus.

View front →
SET-A | Back
SET-A | Back
Arena rings

Rings, clouds, and the Dragon Ball turn the Cell arc arena into a collectible back face.

View back →
SET-B | Front
SET-B | Front
Vegeta / battle stance

Use Vegeta’s battle motion as the front identity while keeping the same paddle scale as SET-A.

View front →
SET-B | Back
SET-B | Back
Match geometry

Midnight blue, wine red, and diagonal facets keep the match direction visible after the turn.

View back →

Paddles|Four faces and the reason to keep them · Internal candidate|rights, pricing, cities, and production terms remain pending.

BOM / materials

Fields open.

Materials, quantities, supply status, and alternates remain pending.

Specs / dimensions

Fields open.

Face, throat, grip, weight, and packaging specs remain pending.

Numbering card / traceability

Fields open.

Set number, version, batch, and collector-card fields remain pending.

Cell arc languageFour facesInternal candidate
MERCH

Merchandise

Start with the thing a fan would actually keep on a desk, hang on a bag, or bring to the court; final items and fulfilment remain pending.

Four-star pouch candidate source
Four-star pouch | Carry the candidate Dragon Ball mark from desk to court.
Cell arc collector card|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
MER-01

Cell arc collector card

Keep the character clue you noticed first, then trade that first impression with a fellow fan.

See where it belongs →
Battle pouch|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
MER-02

Battle pouch

Carry the ball, paddle, and next invitation; final size and capacity remain open.

See where it belongs →
Character recognition card|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
MER-03

Character recognition card

Record the Goku or Vegeta motion that made you choose a side.

See where it belongs →
Event passport|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
MER-04

Event passport

Keep the missions, partners, and rally you want to play again; release status remains open.

See where it belongs →
EARLY

Early-bird / referral gift

Four-star pouch candidate source
Four-star pouch | Carry the candidate Dragon Ball mark from desk to court.
Pass the next rally to a fellow fan

Bring a fellow fan, arrive together, and give the opening rally someone to answer.

Eligibility, quantity, total, and fulfilment remain pending.
PARTY

Party|Turn battle tension into a full day

This is a candidate timing flow: start with one rally, then connect the day through partners, rotations, and Cell arc missions. Date, venue, capacity, and the final schedule remain open.

Event flow concept
Event flow | From check-in to the next rally.

Match / Learn / Connect

Each step asks for one thing: understand it, try once, share a rally, then decide whether to continue.

01
Check-in | Read the flow firstCollect the event marker and mission card, then see where the next stop is. First-time visitors can start here.
Candidate timing | 15 min before startCollect | Read the flow
02
Warm-up | Start with the paddleCheck spacing, grip, and a basic movement first. You do not need to know the sport yet.
Candidate timing | 0–10 minSafety | Warm-up
03
Coaching | Learn one useful moveFollow one grip, serve, or return demonstration and choose the move you want to understand today.
Candidate timing | 10–35 minDemo | Try once
04
Partner drill | Build one shared returnMeet a partner through the on-site flow and complete one playable rally before deciding whether to try again.
Candidate timing | 35–70 minPair | Shared rally
05
Friendly match | Change partners, play againBring one useful cue into rotation. A missed ball is not an elimination; final rules follow the event notice.
Candidate timing | 70–130 minRotation | Friendly match
06
Free play | Choose your own breakPlay a station, take a photo, talk, or refill. Return when called; you do not need to do everything.
Candidate timing | During breaksChoose | Refill
07
Take-home memory | Carry the next rally homeKeep the character clue and partner you liked, then leave one line for the next meeting.
Candidate timing | Before leavingLeave a line | Keep a signal
TEACH

Teaching

Teaching and warm-up concept
Teaching and warm-up | A first paddle can start here.
FLOW-01

Safety

Read the spacing, flow, and stop signal before you pick up the paddle.

FLOW-02

Grip and serve

Follow one demonstration and find a comfortable grip and direction.

FLOW-03

Return with a partner

Send a playable ball back and complete one shared rally.

FLOW-04

Ask at courtside

Keep one movement question for the next round; final coaching details remain pending.

MATCH

Friendly match

Friendly match concept
Friendly match | Change partners, play again.

Build a shared rally first, then decide who to meet in the next round. This is a candidate flow, not a win-or-lose gate.

MATCH-01Return when your turn is calledFollow the rotation guide to the assigned court and greet the partner in your round.
MATCH-02Change partners, play againBring one useful cue to the next partner. A missed ball is not an elimination.
MATCH-03Come solo and still startAsk the event team about a partner when you need one; final pairing terms remain pending.
MATCH-04No elimination or rankingThe candidate format focuses on cooperation and rhythm; keepsake and final match terms remain pending.
GAMES

Interactive games | 8 stations

All eight are candidate stations. Complete one small action at a time; there is no need to finish everything, race, or be eliminated for a miss.

Interactive target station concept
Game station | Put the Cell clue into play.
M01Read the landingAim at one target and look back at where the ball lands; practise direction, not a hit rate.

Send one ball toward a target and read the landing with the station team.

Paddle / practice ball / targetFinish one observation round; no elimination for a miss.
M02Build the returnShare a playable rally and find a comfortable rhythm with a partner.

Complete one short rally; pass when you need a break.

Two paddles / practice ball / cue cardFinish one shared rally; no speed or ranking.
M03Match the Cell clueUse character, scene, and paddle clues to find the same arc signal.

Pick one clue card and check the choice with the station team.

Character cards / scene cards / boardMatch one set and name one detail; hints are allowed.
M04Cheer the next rallyDraw a prompt and leave the next player a useful word.

Use one line or one gesture to cheer a fellow fan.

Prompt cards / cheer signComplete one cheer; posting a photo is optional.
M05Four-star collector clueFind the four-star and paddle signals, then name the detail you noticed first.

Point out your first detail and trade first impressions with a partner.

Four-star pouch / paddle visual / clue cardShare one detail; no speed comparison.
M06Choose your Goku / Vegeta stanceRead the character motion, choose a stance, and bring it into the first rally.

Pick a direction, then try one ball to see how it feels.

Character card / stance marker / practice ballTry one stance; hit rate is not the result.
M07Partner rhythm roundComplete a shared return with a new partner; pass when you need a break.

Use a call and a return to find one shared rhythm.

Two paddles / net / rally cueFinish one shared rally; rest or switch any time.
M08Leave the next invitationWrite one line for the next player so the day has a reason to meet again.

Leave “see you at the next rally” or your own invitation.

Message card / pen / collection boxA short line is enough; public posting is optional.
ZONES

Photo / rest / flow

Photo and rest zone concept
Photo and rest | Keep your pace and leave room for one more rally.
Take a photo or take a breath

Photos are optional and rest does not mean missing out; refreshments, flow, and safety details remain venue-dependent.

GIFTS

Gifts

Keep the character clue you recognised today. The candidate gifts explain their use first; final contents, eligibility, and quantity remain pending.

Gift collection concept
Gifts | Carry today’s signal into everyday life.
Friend-share pouch|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
GIFT-01

Friend-share pouch

Pass the next rally to a fellow fan; eligibility, quantity, and fulfilment remain open.

See why fans keep it →
Cell numbering card|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
GIFT-02

Cell numbering card

Give each candidate paddle a place in the collection; numbering format remains open.

See why fans keep it →
Character clue stickers|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
GIFT-03

Character clue stickers

Carry the line or symbol you noticed first onto your gear and everyday objects.

See why fans keep it →
Event keepsake|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
GIFT-04

Event keepsake

Take the court memory home; final contents remain open.

See why fans keep it →
PLANS

Plans

Goku paddle front and back concept
Goku paddle front/back | Character motion and arena rings.
Vegeta paddle front and back concept
Vegeta paddle front/back | Battle stance and match geometry.
PLAN-01Set A | Paddle collectionKeep the Goku direction and carry the Cell arc first rally into your collection.See how to join →
PLAN-02Set B | Paddle collectionChoose the Vegeta direction and bring battle geometry courtside.See how to join →
PLAN-03Party | Event experiencePut teaching, partners, and rotations into one event day.See how to join →
PLAN-04Single entry | Come soloCome solo and start with one rally; pairing terms remain pending.See how to join →
PLAN-05Friend share | Bring a fanPass the next rally to a fellow fan; sharing eligibility remains pending.See how to join →
ORDER

Order / register

Event flow concept
Event flow | From check-in to the next rally.
Keep the opening rally for yourself

Choose a set or event, read the final terms, and start when the first rally feels right.

Registration steps, payment, cancellation, waitlist, and opening time remain pending.
CITIES

Cities / sessions / timing

The city cards stay as candidate slots for now. First decide what kind of place you want to meet fellow fans in; city, date, time, and capacity come after confirmation.

City session concept
Session fields | City, date, and venue remain open.
CITY-01

Candidate session 01

Fields open. | Venue / date / time / capacity pending.

CITY-02

Candidate session 02

Fields open. | Venue / date / time / capacity pending.

CITY-03

Candidate session 03

Fields open. | Venue / date / time / capacity pending.

CITY-04

Candidate session 04

Fields open. | Venue / date / time / capacity pending.

CITY-05

Candidate session 05

Fields open. | Venue / date / time / capacity pending.

CITY-06

Candidate session 06

Fields open. | Venue / date / time / capacity pending.

TIMELINE

Timeline

Event flow concept
Event flow | From check-in to the next rally.
PHASE-01Study | Source readFields open.
PHASE-02Concept | Cell arc directionFields open.
PHASE-03Content | Copy and assetsFields open.
PHASE-04Registration | Final termsFields open.
PHASE-05Event | On-site experienceFields open.
PHASE-06Follow-up | Memory and returnFields open.
FAQ

FAQ

What is already designed?

Hero, two candidate paddle directions, story scenes, and activity modules are internal candidate materials.

What is still pending?

Rights scope, prices, dates, cities, venue, capacity, production specs, and registration terms.

How do I register?

Registration is not open. The final path will be published only after IP confirmation.

What is included?

The candidate structure includes paddle, activity, interaction, gift, city, and content modules; final contents remain pending.

NEWS

News / SOC / MED / CRE / KOL

Press and social content concept
News and social | Give fellow fans a story to share.
First-rally challenge|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
SOCFirst-rally challengeDo you recognise Goku or Vegeta first? Pick one of the four paddle faces and say where you would send the opening ball; outlet and timing remain pending.See the fan angle →
Four paddle faces|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
MEDFour paddle facesWhen one paddle turns, how do Goku’s attack and Vegeta’s face-off stay with you? Start with the front, then find the back detail; final art and outlet remain pending.See the fan angle →
Fan mission|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
CREFan missionPhotograph the candidate face you noticed first, choose SET-A or SET-B, and leave one line saying “see you at the next rally”; partner and release route remain pending.See the fan angle →
Event experience|Candidate visual | final product / release version separate
Candidate visual | final product / release version separate
KOLEvent experienceFirst paddle, new partner, rest, and a return to court: which moment feels like your Cell arc entry? Write one short note; partner and timing remain pending.See the fan angle →